VFX
Various VFX experiments
One of my personal passions is trying to bring the expressive qualities of traditional illustration to 3D rendering.
The example below uses a post process material in UE4 to create all the line work and stippling on the fly. The base scene (shown on the left) uses models that are entirely untextured models without uv coordinates.
A shader that creates stylized foliage from arbitrary quad meshes. This approach eliminates the need for tedious hand layering of alpha cards and reduces the number of cards needed since each face is turned into a camera facing billboard on the fly.
An effect that uses screen based projects to allow for dynamically animating ui backdrops.
Test examples of a custom lighting setup in Unity that uses applies light values in a layered approach vs a more traditional additive model. This allows lighting to create physically impossible graphic effects such as black lights that force areas into shadow or lights that cover other lights in a manner similar to using thick strokes of paint in traditional media.
Some tests for creating stylized smoke and fire.